Red Alert 2 Yuris Revenge Full Version 47 [PATCHED]
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To be fair, the AI is nowhere near perfect, but the lack of a second option as to whether to use it or not is what causes many problems. That said, the puzzles are quite challenging even in the maps that come with hints, and the game doesnt use tricks in its AI like the elevator glitch in DI or fail safe multiplayer similar to Generals but rather relies on a multitude of mechanics to get the job done. One of the most distinctive is the particle effect of the element. If an element is charged up (in this case the electricity of the titular RED alert), it not only affects nearby units, but has the effect of its own in terms of draining the target's defense. This is something that the AI can get used to and not properly defend against until it is too late. There is also the concept of proximity, where enemies will harass nearby vehicles or locations and harass opponents or themselves depending on the density of proximity; this particularly notable in the outcome of a mission towards the end of the game when the skybase has been set on fire and all opposing units are wandering the area. Finally, while the enemy soldiers dont tend to follow a simple pathing like Blitzkrieg, they also dont wander aimlessly around and are able to lock their fire on targets or force their allies to the front lines. Not only do the maps explore a lot more space than that of Red Alert, however, but they are also a lot smaller with some maps barely having more than five block spaces. Taken together, the RTS continues to be a mostly tactical experience even if its certainly not a "tactics" game anymore. 3d9ccd7d82
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https://www.eocstudios.com/group/mysite-200-group/discussion/d7d2d022-f1c4-4187-8bb8-e9be9b9e03d1